The utilization of computer hardware, educational theory, software, and training to impart knowledge is referred to as educational technology. When abbreviated as ed-tech, it often pertains to the business of firms that develop educational technology.
Augmented Reality and Virtual Reality
Virtual reality (VR) and augmented reality (AR) offer exciting learning opportunities. Students can use VR and AR to experience concepts in 3D rather than just reading or watching a video about a topic.
The applications are nearly limitless, ranging from students virtually visiting museums and landmarks to medical students learning the fundamentals of interacting with patients in an emergency department and providing accurate diagnoses. While the pandemic forced the possibilities of VR for education to the forefront, we’ll see VR and AR for learning expand in 2022.
Gamification
For years, teachers have used gamification to help educate notions to young kids. It’s an excellent way to engage students in material that they might not otherwise be interested in. Perhaps your teachers let you perform Jeopardy in teams to gain knowledge history lessons, or they gave you awards for achieving the highest spelling test scores. Games elements such as competition and prizes make education enjoyable and rewarding.
Large Amounts of Data
These days, big data is everywhere. 90percent of the world’s digital files had been generated in the past two years alone, according to estimates in 2019. The amount of data available is increasing exponentially.